Dec 1, 2025

Visual Exploring

An 8-Year Visual Exploration

3D Design

Motion Graphics

Videography

Graphic Design

Role

Lead 3D Designer + Creative Technologist

Timeline

2017 to Present

team

Personal / R&D

platform

Blender / Three.js / R3F

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Years Exploring
Nearly a decade of treating visual work as one continuous, self-directed experiment.
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Disciplines
3D, motion, on-set film, music video and photography — learned by doing, not by brief.
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Method
Learning by doing: start before you feel ready, let each craft teach the next.

Chapter 01 — Dimension

Where the curiosity landed first.

3D is where this whole thing started — eight years of treating renders as a place to experiment rather than a service to sell. My philosophy here is Tactile Appeal: the most engaging 3D work makes you want to reach out and touch the screen. Getting there meant learning the unglamorous half too — hand-sculpting light paths, writing custom shaders, and obsessing over web optimization so a loop stays retina-sharp without the loading penalty that usually comes with high-end motion. Built on Blender and graded in DaVinci Resolve, but the tools were never the point. 3D just happened to be the first discipline the curiosity latched onto. Everything after it, I learned the same way: by doing it badly until it wasn't.

The Archive

Eight years of experiments, loops and renders. Drag, hover, dive in.

Chapter 02 — Moving Image

The same obsession, pointed at a moving camera instead of a render. Alongside the 3D work, I was learning film the only way I know how — on set, mid-mistake, with gear I didn't fully understand yet.

The Intuition Phase

This was a time of pure experimentation where the goal was simply to create something that felt alive, regardless of whether I knew the technical "rules" yet.

My first collaboration with yung glas was a baptism by fire. I found myself holding a Sony FX6 — a high-end cinema camera — with absolutely no idea of the power or complexity I had in my hands.

Chaotic Energy & Professional Pivot

The Lunaria Festival: Filming the aftermovie was a masterclass in adapting to the moment. It was a steep learning curve navigated through the haze of a festival atmosphere — handling a gimbal in the middle of a crowd while leaning into that "chaotic Bern energy".

The Turning Point: Joining the Swisscom filmteam was where "Chaos" met "Structure." I finally learned the technical "why" behind the "how" — properly operating the equipment I had previously only used by instinct.

That experience bridged raw passion projects and the precise, modular craft I apply to 3D for the web today. You can only truly break the rules once you understand the system that governs them.

Field Note

I was capturing cinematic visuals by pure instinct. It was the ultimate 'fake it 'til you make it' moment. Looking back, the mistakes were plenty — most notably a complete lack of colorspace management that nearly broke the final grades — but the energy we captured was irreplaceable.

Chapter 03 — Music & Motion

Music videos and aftermovies — where the technical discipline finally caught up with the instinct.

Each of these was a different problem to solve in motion. The 3D taught me to see light; the film work taught me to chase it in real time.

Lunaria Festival — Aftermovie

i hou — yung glas

ude — yung glas

möli — yung glas & Bugel H

Chapter 04 — Stills · Art Direction · Photography · 2023

Music videos and aftermovies — where the technical discipline finally caught up with the instinct.

These frames from the yung glas shoots are where my eye finally slowed down. After years of motion, photography taught me that a single held frame can carry more than a sequence — and that the graphic-design instincts underneath all of it (composition, negative space, restraint) had been quietly shaping every discipline the whole time.

LOG_ENTRY // VISUAL_ARCHIVE_V2.0

Visual
Archive

My latest reel marks a new chapter — swapping to DaVinci Resolve and pushing the craft further. Follow the journey as I keep experimenting across motion, 3D and film.

Outcome

Eight years of saying yes before I was ready — and letting each discipline teach the next one.

What I explored

3D and motion, on-set film, music videos and aftermovies, photography, and the graphic-design instincts underneath all of it — treated as one connected practice.

What carried over

Skills don't stay in their lane. Lighting a render taught me to light a set. Pacing a loop taught me to cut a video. The disciplines compound.

What I learned

You only break the rules once you understand the system that governs them — and the fastest way there is doing the thing before you feel qualified to.

Let's Talk

I'm most energized by projects where I can dig into complex problems, collaborate with smart people, and ship things that genuinely improve someone's day.

Comment

Shain

Open to contract work, full-time roles, and interesting conversations about hard design problems.

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